
Basic equipment is free and light flares are in infinite supply for nighttime missions. You can now assign loadouts to soldiers that automatically equips them with the right gear. Xenonauts does make a few welcome tweaks, but they are exceedingly minor. The setting, gameplay, technologies, and so much more are ripped (competently) from the X-COM series. From the base building to the tactical gun play, this is an almost carbon copy of the 1994 PC classic that spawned a streamlined Firaxis remake in 2012. Make no mistake, this is X-COM: UFO Defense. Each aspect of the game feeds into each other creating the clever balancing act that made the original game so compelling. Each base can only cover so much territory and the areas of the world that you miss will reduce their funding as alien attacks go unanswered. Defeating your foe is not just a matter of personal pride, but of funding. You feel a constant tension between the previously mentioned needs and so you require prioritization to ensure that you have the technology and equipment to defeat the ever escalating threat. You start off with one base that can research technology, manufacture equipment, manage personnel, and launch aircraft to intercept incoming alien ships. Once the battle finishes, you control a global organization bent on defeating the invaders. The alien force isn’t particularly smart, but they are durable and will overcome sloppy play or bad luck.

Using terrain, weapon variation, explosives, and planning, the player must overcome a reasonably capable enemy. Actions cost action points of which each soldier has a limited supply that refills at the beginning of each turn. In the fights, you control a group of green recruits as they fight through a myriad of locations to hunt down alien forces.

The game is divided into two major segments: the aforementioned tactical fights and a base simulator. Xenonauts is not one of those games.įor those who haven’t played any of the X-COM clan, the game is a tactical turn based squad game about an international agency fighting an alien invasion.

These games are treasured for the new experiences they provide. It reinvents a genre or creates a whole new one. Sometimes, a game comes along that takes a giant leap forward into parts unknown. Developers make small tweaks to the gameplay of their genre predecessors which moves the world forward one tiny step. Video game development is largely an iterative process. It only counts as déjà vu if it’s different.
